Mackenzie Sconce jumps off a platform while Aaron Gray, associate professor of clinical medicine, measures her biomechanics using a video game motion sensor. Photo by Rachel Coward.
Trent Guess, associate professor of physical therapy and orthopaedics, and David Echelmeyer, physical therapist, look at outputs provided from the motion sensors to analyze movement. Photo by Amy Pariss
Marjorie Skubic, professor of electrical engineering and computer science, worked with the research team in configuring the video game system to work in a healthcare setting. Photo by Amy Pariss
Motion labs similar to the one pictured require space and can cost upward of $100,000. According to new studies from a MU research team, depth sensors found in video game technology can provide healthcare providers a portable and inexpensive option. Photo by Amy Pariss